
In the previous entry, we went over the first steps to set the stage and start our colorization.
This time we'll take a look at the chosen game, Kirby's Dream Land, and try to determine the overall complexity of the project.
We'll have to take into consideration questions such as whether the graphics are compressed, how much free space do we have in the ROM and, in later entries, if the sprites require more work than usual.
With this insight in hand, we'll finally be able to get into action and load custom palettes that we'll later use to colorize different metasprites.