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4 posts tagged with "howto"

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· 8 min read

Hero image

In the previous entry, we went over the first steps to set the stage and start our colorization. This time we'll take a look at the chosen game, Kirby's Dream Land, and try to determine the overall complexity of the project.

We'll have to take into consideration questions such as whether the graphics are compressed, how much free space do we have in the ROM and, in later entries, if the sprites require more work than usual.

With this insight in hand, we'll finally be able to get into action and load custom palettes that we'll later use to colorize different metasprites.

· 6 min read

Hero image

Generally speaking, the Game Boy Color is a faster Game Boy with more memory that can display colors. That means that, believe it or not, every Game Boy game is a few routines away from being a full-fledged GBC game.

You may be wondering if this is as daunting a task as it seems. Well, depending on your knowledge of the system one could argue that it actually is not. However, doing it properly, loading every palette and attribute at the correct time and translating every effect takes an awful lot of work.